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Government charts to boost gaming, animation and VFX sector

  • December 28, 2022
  • Posted by: OptimizeIAS Team
  • Category: DPN Topics
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Government charts to boost gaming, animation and VFX sector

Subject : Science and Technology

Context:

  • Government is exploring avenues to promote the Animation, Visual Effects, Gaming and Comics (AVCG) sector in the country.

Detail:

  • According to an official gazette MeitY is now the nodal ministry regulating online gaming.
  • The Ministry of Electronics and IT (MeitY) will soon publish rules for online gaming platforms and start public consultation on the regulations.
  • The decision is in line with the government’s initiative to push for the growth of the animation, visual effects, gaming and comics (AVGC) sector and make India a global hub for online gaming.

Committee on AVCG sector growth:

  • An inter-ministerial task force headed by Information and Broadcasting Secretary Apurva Chandra has made the recommendations. The committee was formed by the Information & Broadcasting ministry.
    • Video games inspired by Ramayan and Mahabharat, a dedicated Doordarshan channel for children to promote indigenous animation, at least two teachers in every school to impart relevant training, and special degree courses approved by the UGC, are among the recommendations of the committee.
    • The committee has also recommended a ‘Create in India’ and ‘Brand India’ campaigns.
  • The four main recommendations of the committee include:
  1. Domestic Industry Development for Global Access
  2. Developing Talent ecosystem to realize Demographic Dividends
  3. Enhancing Technology & Financial Viability for Indian AVGC Industry
  4. Raising India’s soft power through an Inclusive growth

Animation, Visual effects, Gaming and Comics- Extended Reality (AVCG- XR) sector:

  • Currently, India contributes between $2.5 and $3 billion to the estimated $260 to $275 billion global AVGC industry.
  • The AVGC sector has been growing at 16% year-on-year.
  • The AVGC sector in India employs 1.85 lakh professionals, and another 30,000 are employed indirectly.
  • The AVGC sector currently accounts for nearly 1% of the global market.
  • India’s share can rise to 6% and the sector has the potential to create 2 million jobs in the next 10 years
  • AVGC was a sunrise sector after information technology.
  • India’s percentage of new paying users (NPUs) in gaming has been the fastest growing in the world for two consecutive years, at 40 per cent in 2020 and 50 per cent in 2021.
Government charts to boost gaming Science and tech

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